Does Violence in Media
Create Violent Viewers?
Jarrett Johnson
English 102
February 9, 2014
Violence is something that has
always been around. It’s a part of nature and all living creatures create acts
of violence in one form or another. One animal might kill another just so that
they can eat and survive for the day, while another animal might fight an
intruder preying in his/her territory. No matter what, there is some sort of
natural drive for an animal to create an act of violence. Humans, for the most
part, seem to have different intentions. People sometime inflict pain on others
out of rage, anger, or revenge. Sometimes, they will because it gives them
pleasure. Not all humans are violent and many would rather stay away from it, but
the problem with humans is that we are drawn and entertained by violence. Why
is society so obsessed with violence? The bigger question is does this violent
entertainment desensitize its viewers and turn them into violent people
themselves?
This has been a huge topic of
debate over the past many years and people have many different opinions about
how violent media affects its viewers. In the article “The Influence of Media
Violence on Youth,” by Craig A. Anderson and colleagues from 2003, they state
that when youth is exposed to media violence, these adolescents can be affected
later in their lives by causing them to create violent crimes. Richard B.
Felson’s “Mass Media Effects on Violent Behavior,” in 1996 explains that
although humans have always been entertained by violence, the rise in
technology is making violent entertainment to easy to obtain and might be the
cause of violent crimes rising.
This claim might go hand in hand with Nicholas L. Carnagey’s “Current
Directions in Psychological Science.” In 2007 when he talked about how the
General Aggression Model will predict a rise in aggression the more accessible
violent media becomes. In Anthony Rivas’ article, “Does Violent Media Lead To
Violence? Studies Link Graphic Images To Impulsive Behavior and Aggression”
published in the Medicaldaily, lbt Media
Inc in 2013, he explains how research has shown that gamers who play
violent video games have the reduced ability to inhibit impulsive behavior and
proactive control. On the other hand Dr. Stanton Samenow in his article,
“Inside the Criminal Mind: Watching Violence in the Media Does Not Cause
Crime,” on the website Psychologytoday, published
by Sussex Publisher in 2012, about how criminals are not directly made from
violent media and people that already have aggressive behaviors are attracted
to this kind of entertainment. Craig A. Anderson disagrees when he wrote in his
article, “The Influence of Media Violence on Youth” in the journal Psychological Science in the Public
Interest in 2003, that youth is affected negatively when exposed to both
short-term and long-term violent entertainment and may even affect their
adulthood. Eugene V. Beresin makes a point in “The Impact of Media Violence on
Children and adolescents: Opportunities for Clinical Interventions,” on the
website AACAP, published by the
American Academy of Child & Adolescent Psychiatry in 2013, that
accessibility to technology might be one of the defining factors. Just on
television alone, there are an average of 813 violent acts per hour and they
continue to rise. Richard B. Felson agrees with Beresin when he mentions in
“Mass Media Effects on Violent Behavior,” in the Annual Review of Sociology in 1996, that although violence has
always been a form of entertainment for humans, the rise of technology is
making violent entertainment more accessible and there might be an increase in
violent crimes because of it. Eugene Beresin talks about in his article,
“Inside Out, Outside In: Violent Video Games and Movies Causing Violent
Behavior,” on the website Psychologytoday,
published by Sussex Publishers in 2012, even though groups like the
National Rifle Association and Powerful Political figures such as Mitt Romney
claim that violent entertainment is the main cause for mass violence, there is
very little evidence that supports their claims.
The general public will always look
for someone to blame when something goes wrong. It’s human nature to find the
source of a problem and try to correct it. True scientific research is the best
way to settle an issue or a lack there of. Maybe readers can get a better idea
about what second hand violence does to a person through research and tests,
and not from repeating what others might have said or how the media itself
explains it. Video games have been a huge target for the cause of violence in
young adults since nearly the first games began releasing to the public. There
wasn’t really much evidence as to why these games might create murderers but
they were an outlet and something to blame. In the times before video games,
society pointed their fingers at rock and roll for causing young adults to
behave violently. Even before that, it was comic books.
Researching how violence in media
might affect people in any way and finding an explanation or two is my first
goal. From my research so far, it seems that violence in any form of media
doesn’t necessarily cause violent viewers. Do these scientific studies seem
accurate or abundant? A question that I might look for is why where did this
idea come from and why is it not debunked already. As of right now my biggest
goal on my timeline is to get everything organized and start focusing on making
sure that everything I have thus far will help me with my final research paper
one way or another. Once things are more organized and straightened out, I can
start getting rid of sources I don’t need and sources that are repetitive. If I
find that too many of my sources seem to be similar, I will then navigate JSTOR
and the Olympic College Library resources with different refined searches that
might help me find some more interesting articles that will help me out with my
research. I’m hoping to get all of the organization done by the end of this
weekend so I can begin to continue working on my literature review by at least
the 24th of this month.
Works
Cited
Anderson,
Craig A., et al. “Effects of Violent Video Games on Aggressive Behavior,
Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial
Behavior: A Meta-Analytic Review of the Scientific Literature.” Psychological
Science. 12.5 (2001): 353-359. JSTOR. Web. Feb 2014.
Collier, Joel E., et al. “Exposure of Violent Video
Games to Children and Public Policy Implications.” Journal of Public Policy
& Marketing. 27.1 (2008): 107-112. Web. Feb 2014.
Felson,
Richard B. “Mass Media Effects on Violent Behavior.” Annual Review of Sociology. 22 (1996): 103-128. JSTOR. Web. Feb 2014.
Beresin, Eugene V. “The Impact of Media Violence on Children and
Adolescents: Opportunities for Clinical Interventions.” Aacap. American Academy of Child & Adolescent Psychiatry, 2013.
Web. Feb 2014.
Anderson,
Craig A., et al. “The Influence of Media Violence on Youth.” Psychological Science in the Public
Interest. 4.3 (2003): 81-110. JSTOR. Web. Feb 2014.
Beresin, Eugene. “Inside Out, Outside In: Violent Video Games and
Movies Causing Violent Behavior” Psychologytoday.
Sussex Publishers, Dec 22, 2012. Web. Feb, 2014.
Rivas,
Anthony. “Does Violent Media Lead To Violence? Studies Link Graphic Images To
Impulsive Behavior and Aggression” Medicaldaily.
Ibt Media Inc., 4 Aug, 2013. Web. Feb, 2014.
Dr. Samenow,
Stanton. “Inside the Criminal Mind: Watching Violence in the Media Does Not
Cause Crime” Psychologytoday. Sussex Publishers, Feb 24,
2012. Web. Feb, 2014.
“Violence in the Media –
Psychologists Study TV and Video Game Violence for Potential Harmful Effects” Apa. American Psychological Association.
Nov. 2013. Web. Feb. 2014
Carnagey,
Nicholas L., et al. “Current Directions in Psychological Science.” Media Violence and Social Neuroscience: New
Questions and New Opportunities. 16.4 (2007): 178-182. JSTOR. Web.
Anderson,
Craig A., et al. “Psychological Science in the Public Interest.” The Influence of Media Violence on Youth. 4.3
(2003): 81-110. JSTOR. Web.
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